local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.group_id = 133210049
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 49001
L2_1.gadget_id = 70290158
L3_1 = {}
L3_1.x = -3671.659
L3_1.y = 200.252
L3_1.z = -1072.834
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 30
L3_1 = GadgetState
L3_1 = L3_1.GearStart
L2_1.state = L3_1
L2_1.persistent = true
L2_1.area_id = 17
L3_1 = {}
L3_1.config_id = 49002
L3_1.gadget_id = 70330064
L4_1 = {}
L4_1.x = -3675.797
L4_1.y = 200.585
L4_1.z = -1091.855
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 356.32
L4_1.y = 194.057
L4_1.z = 350.381
L3_1.rot = L4_1
L3_1.level = 30
L3_1.persistent = true
L3_1.interact_id = 35
L3_1.area_id = 17
L4_1 = {}
L4_1.config_id = 49003
L4_1.gadget_id = 70290158
L5_1 = {}
L5_1.x = -3675.469
L5_1.y = 200.62
L5_1.z = -1082.056
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 3.187
L5_1.y = 204.953
L5_1.z = 359.51
L4_1.rot = L5_1
L4_1.level = 30
L5_1 = GadgetState
L5_1 = L5_1.GearStart
L4_1.state = L5_1
L4_1.persistent = true
L4_1.area_id = 17
L5_1 = {}
L5_1.config_id = 49004
L5_1.gadget_id = 70330064
L6_1 = {}
L6_1.x = -3582.563
L6_1.y = 203.156
L6_1.z = -1116.386
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 2.091
L6_1.y = 231.341
L6_1.z = 359.553
L5_1.rot = L6_1
L5_1.level = 30
L5_1.interact_id = 35
L5_1.area_id = 17
L6_1 = {}
L6_1.config_id = 49005
L6_1.gadget_id = 70330064
L7_1 = {}
L7_1.x = -3592.039
L7_1.y = 200.231
L7_1.z = -1183.339
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 56.1
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 30
L6_1.interact_id = 35
L6_1.area_id = 17
L7_1 = {}
L7_1.config_id = 49006
L7_1.gadget_id = 70330064
L8_1 = {}
L8_1.x = -3537.952
L8_1.y = 203.608
L8_1.z = -1189.914
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 2.792
L8_1.y = 258.201
L8_1.z = 357.928
L7_1.rot = L8_1
L7_1.level = 30
L7_1.interact_id = 35
L7_1.area_id = 17
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
gadgets = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 49007
L3_1 = RegionShape
L3_1 = L3_1.SPHERE
L2_1.shape = L3_1
L2_1.radius = 7
L3_1 = {}
L3_1.x = -3672.324
L3_1.y = 200.503
L3_1.z = -1077.68
L2_1.pos = L3_1
L2_1.area_id = 17
L1_1[1] = L2_1
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1049007
L2_1.name = "ENTER_REGION_49007"
L3_1 = EventType
L3_1 = L3_1.EVENT_ENTER_REGION
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ENTER_REGION_49007"
L2_1.action = "action_EVENT_ENTER_REGION_49007"
L2_1.trigger_count = 0
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 49001
L5_1 = 49002
L6_1 = 49003
L7_1 = 49004
L8_1 = 49005
L9_1 = 49006
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L2_1.gadgets = L3_1
L3_1 = {}
L4_1 = 49007
L3_1[1] = L4_1
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ENTER_REGION_49007"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2
  L2_2 = A1_2.param1
  if L2_2 ~= 49007 then
    L2_2 = false
    return L2_2
  end
  L2_2 = ScriptLib
  L2_2 = L2_2.GetRegionEntityCount
  L3_2 = A0_2
  L4_2 = {}
  L5_2 = A1_2.source_eid
  L4_2.region_eid = L5_2
  L5_2 = EntityType
  L5_2 = L5_2.AVATAR
  L4_2.entity_type = L5_2
  L2_2 = L2_2(L3_2, L4_2)
  if L2_2 < 1 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ENTER_REGION_49007 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2, L6_2
  L2_2 = ScriptLib
  L2_2 = L2_2.MarkPlayerAction
  L3_2 = A0_2
  L4_2 = 7006
  L5_2 = 3
  L6_2 = 1
  L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : mark_playerAction"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = 0
  return L2_2
end
action_EVENT_ENTER_REGION_49007 = L1_1
